Event(s) Summary
Number of Events Organized During Brain Awareness Week:
2
Year:
2019
Type of Events Held:
- Lecture/ Briefing
Target Audiences:
- Other
- Other: technical grade school (15-18)
Approximate Number of People Reached:
30
Details of Major Brain Awareness Week Events/Activities:
This lecture presented the steps taken to create an Android Augmented Reality (AR) app to see the brain on the top of a head cap. The head cap has the colors representing the brain, the central cortex and the target for transcranial magnetic stimulation. The AR app shows a 3D brain on the top of the cap when the mobile’s webcam is pointed to it. A button on the screen changes the colors of the brain mesh, representing Independent Component resting-state maps of a control subject. The brain has some markers to interact with a 2D black and white patch. When markers interact, a sound is played to tell which area is under the patch. The lecture introduced the concepts of object scanning, 3D object importing and integration using VUFORIA and 3D UNITY games. The working app can be seen in action here: https://www.youtube.com/watch?v=N9s1qYmGf_M
Event Planning & Publicity
Publicity Methods Used:
- Other
Other Publicity Methods:
students were invited by the local organizer
Resources
Which BAW graphic materials did you use in publicizing your events?
- BAW Logos
Feedback & Keys to Success
How do you feel BAW participation benefited your organization and the local community?
yes, new invitations for further partnership on innovation in the school using the brain as a main topic.
Did/do you like our Facebook page?
No